static string UI.Dialogs.uDialog_Utilities.AddColorScheme |
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string |
name, |
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uDialog_ColorScheme |
scheme |
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) |
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static |
static void UI.Dialogs.uDialog_Utilities.DeleteColorScheme |
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string |
name | ) |
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static |
static T UI.Dialogs.uDialog_Utilities.FindParentOfType< T > |
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GameObject |
childObject | ) |
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static |
static void UI.Dialogs.uDialog_Utilities.FixInstanceTransform |
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RectTransform |
baseTransform, |
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RectTransform |
instanceTransform |
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) |
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static |
static Transform UI.Dialogs.uDialog_Utilities.GetCanvasTransform |
( |
| ) |
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static |
static void UI.Dialogs.uDialog_Utilities.InitializeDefaultThemes |
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| ) |
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static |
static GameObject UI.Dialogs.uDialog_Utilities.InstantiatePrefab |
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string |
name, |
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bool |
playMode = false , |
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bool |
generateUndo = true , |
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Transform |
parent = null |
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) |
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static |
static void UI.Dialogs.uDialog_Utilities.LoadColorSchemes |
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| ) |
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static |
static T UI.Dialogs.uDialog_Utilities.LoadResource< T > |
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string |
path, |
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bool |
ignoreCache = false |
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) |
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static |
static string UI.Dialogs.uDialog_Utilities.SaveColorSchemes |
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| ) |
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static |
static void UI.Dialogs.uDialog_Utilities.UpdateAllDialogColorSchemes |
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| ) |
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static |
List<string> UI.Dialogs.uDialog_Utilities.DefaultColorSchemeNames = new List<string>() { "Light", "Dark", "Plain" } |
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static |
string [] UI.Dialogs.uDialog_Utilities.ColorSchemeNames |
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staticget |
The documentation for this class was generated from the following file:
- C:/Users/Kyle Brunette/Documents/Visual Studio 2012/Projects/UI/uDialog/uDialog/Assets/UI/uDialog/uDialog_Utilities.cs